public final class Decimator extends Object
LiteCoordinateSequence
instances.Constructor and Description 

Decimator(double spanx,
double spany) 
Decimator(MathTransform screenToWorld,
Rectangle paintArea)
djb  noticed that the old way of finding out the decimation is based on the (0,0) location
of the image.

Decimator(MathTransform screenToWorld,
Rectangle paintArea,
double pixelDistance)
Builds a decimator that will generalize geometries so that two subsequent points will be at
least pixelDistance away from each other when painted on the screen.

Modifier and Type  Method and Description 

static double[] 
computeGeneralizationDistances(MathTransform screenToWorld,
Rectangle paintArea,
double pixelDistance)
Given a full transformation from screen to world and the paint area computes a best guess of
the maxium generalization distance that won't make the transformations induced by the
generalization visible on screen.

void 
decimate(Geometry geom)
decimates JTS geometries.

Geometry 
decimateTransformGeneralize(Geometry geometry,
MathTransform transform) 
double 
getSpanX()
The generalization step in the x direction

double 
getSpanY()
The generalization step in the y direction

public Decimator(MathTransform screenToWorld, Rectangle paintArea, double pixelDistance)
screenToWorld
 paintArea
 pixelDistance
 public Decimator(MathTransform screenToWorld, Rectangle paintArea)
A better thing to do is to decimate this on a pershape basis (and use the shape's center). Another option would be to sample the image at different locations (say 9) and choose the smallest spanx/spany you find.
Also, if the xform is an affine Xform, you can be a bit more aggressive in the decimation. If its not an affine xform (ie. its actually doing a CRS xform), you may find this is a bit too aggressive due to any number of mathematical issues.
This is just a simple method that uses the centre of the given rectangle instead of (0,0).
NOTE: this could need more work based on CRS, but the rectangle is in pixels so it should be fairly immune to all but crazy projections.
screenToWorld
 paintArea
 public Decimator(double spanx, double spany)
public double getSpanX()
public double getSpanY()
public static double[] computeGeneralizationDistances(MathTransform screenToWorld, Rectangle paintArea, double pixelDistance) throws TransformException
In other words, it computes how long a pixel is in the native spatial reference system of the data
screenToWorld
 paintArea
 TransformException
public final Geometry decimateTransformGeneralize(Geometry geometry, MathTransform transform) throws TransformException
TransformException
public final void decimate(Geometry geom)
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